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Rus Rhiannon
Gradient Electus Matari
6
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Posted - 2013.02.23 22:10:00 -
[1] - Quote
This is a bug that came with the January(?) patch: when you zoom using sniper scopes, the 3D model no longer changes to the more detailed one. This of course makes the game look all silly, but the worse part is that it gives very inaccurate information about if you have line of sight or not. Sniper duels have become a serious nuisance, as you need to first reveal your location and *then* the game tells you that oh, you didn't actually have line of sight to a person you see.
Line of sight determinitation *must* match on what I see and on what the game uses for determining hits. If he's not visible, he needs to non-visible on both. |
Rus Rhiannon
Gradient Electus Matari
6
|
Posted - 2013.03.02 20:24:00 -
[2] - Quote
Thranx1231 wrote:I did some Sniper time last night and did not see the problem your reported. I will be more observant next time I get the chance.
Whether someone is visible is not the Only factor, BTW. If Anyone on your Team (possibly) or Squad (definitely) Sees the target you will see them on the TacNet. Which is what gives you the chevron indicators. I routinely share Red positions by Targeting them. Their chevron may not stay long depending on many factors but a Targeted Red is visible to many more Blues than the alternative.
When talking about seeing the enemy, I did not mean the scanner and the associated tag; I meant the 3D model of the character. Often I can see the whole 3D model and aim in the middle of the body and still not get hit. Sometimes the enemy is actually floating one man-length _above_ the ground, as the fine and coarse 3D models are that much different at that spot..
It used to be that if you see the enemy 3D model _and_ aim so that the aiming spot is fully inside the model and solid red, you always hit. On case where the enemy is only partially covering the aim pixel I can understand the hits are not guaranteed; but due to this bug even when there's no uncertainty whatsoever, terrain still sometimes blocks the hit.
This is easy to observe when you compare shooting someone who crouches on uneven ground, like hilltop, and someone who crouches on level ground, like low-lying areas. In the latter case seeing the whole model and aiming to the torso always registers a hit. On the former, only some 30-40% of the time, despite you seeing the whole model in both cases. |
Rus Rhiannon
Gradient Electus Matari
7
|
Posted - 2013.03.06 03:32:00 -
[3] - Quote
Example of the incorrect zoom: https://lh3.googleusercontent.com/--QFcylDfzU4/UTa4NVDTLYI/AAAAAAAEgps/dp0ah1mEOZ4/s693/IMG_20130306_050133.jpg
As you can see, the crosshair itself is of lower quality, and the 3D models of the structures you see are 1:1 the same on zoomed version than normal version.
Of course this does not happen *always*, but when it happens, it happens consistently, ie. if you cannot see the detailed 3D model on first try, you won't see it on subsequent tries either. |
Rus Rhiannon
Gradient Electus Matari
7
|
Posted - 2013.03.07 14:01:00 -
[4] - Quote
Here's another example of case, where zooming in did not change the model: https://lh6.googleusercontent.com/-rdTQ1LpVl3Q/UTic0iaFK2I/AAAAAAAEgro/Io7UClHXZW0/s873/IMG_20130307_035407.jpg
As you can see, well, per the visuals you have no line of sight to *anything* inside the tower. However, if you remember how the structure is constructed, you can very well kill people inside it. A clear mismatch between rendered graphics and hit calculation. |
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